How it plays
Steer, jump, and choose what to break.
The corridor never stops. Your weapon fires at the nearest enemy on its own. Steering, jumping and the big calls are yours.
A / D or the arrow keys, or the mouse. On touch, drag between lanes.
Space or ↑ clears barriers, and pillars are sidestepped. PRISM can jump again in the air. On touch, swipe up or tap JUMP.
1–4 picks a weapon. Hold E to charge a frag and release to throw. Hold W to shoot walls. Q fires your pilot's ability.
Choose a pilot
Three pilots. Three abilities.
Select a pilot to see its ability. The page takes on that pilot's colour.
DASH · 4 s cooldown
Balanced runner. Q: DASH, a burst of speed with brief invulnerability.
Single jump. Starts with Pulse Pistol.
Power-ups
Six pickups bend the rules.
Six rare corridor pickups change the rules for a while. Web build only for now.
In the game
Captured on iPhone and web.
Real frames from the current build. The HUD, the grid and the colours are the game's own.
Leaderboard
Every run counts.
No login, no setup. Your score posts the moment you fall.
| # | Pilot | Callsign | Zone | Distance | Score |
|---|
Loading top runs…
Platforms
Web now. iPhone soon.
Controls